Kinect SDK – resources for developers –

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Denzel D. user avatar by

Denzel D.


May. 23, 23 · Interview

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The official Kinect SDK is here, so there shouldn’t be any problems with incompatible frameworks and libraries on Windows systems. That being said, there are already a couple of interesting resources that I would say are important for developers who just start Kinect development, and for those that were already working with it (e.g. with OpenNI or OpenKinect).



  • Download the SDK
  • Microsoft Speech SDK 5.1
  • Coding4Fun Kinect Toolkit
  • Kinect for Windows SDK Quickstarts samples and slides
  • KinectContrib (with Visual Studio 2010 Templates for Kinect SDK)


  • Kinect SDK – Programming Guide
  • Kinect SDK FAQ
  • Kinect SDK Forums
  • Skeletal Viewer Walkthrough—Rendering Data with the NUI API (C++ and C#)
  • AudioCaptureRaw Walkthrough—Capturing the Raw Audio Stream (C++)
  • MFAudioFilter Walkthrough—Capturing Audio Streams with a Media Foundation Audio Filter (C++)
  • MicArrayEchoCancellation Walkthrough—Capturing Audio Streams with Acoustic Echo Cancellation and Beam Forming (C++)
  • RecordAudio Walkthrough—Recording an Audio Stream and Monitoring Direction (C#)
  • Speech Walkthrough—Recognizing Voice Commands (C#)
  • Drawing joints in XNA
  • Kinect SDK and F# – a standard library in a non-standard language
  • Kinect Fundamentals #1: Installation & Setup
  • Kinect Fundamentals #2: Basic programming
  • Kinect Fundamentals #3: Getting distance-data from the Depth Sensor
  • Intro to the Kinect SDK–Adding Speech Recognition


  • Installing and Using the Kinect Sensor
  • Setting Up Your Development Environment
  • Skeletal Tracking Fundamentals
  • Camera Fundamentals
  • Working with Depth Data
  • Audio Fundamentals


  • Jellybean, the Kinect Drivable Lounge Chair
  • Kinect Lightsaber
  • Kinductor
  • Kinect + WP7 Interop
  • Kinect Paint
  • Kinect Mouse Cursor

NOTE: More resources/links will be added as those appear. If you have something to add, leave a link in the comments section below.

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